Here is my final presentation and the rough script I went on to help aid me, although some slides done towards the end weren't written as I knew it enough to not need notes on.
I made my presentation minimal as I wanted to talk without reading off a screen to make it more genuine and more personal so I could look more attentive to the audience.
• The core concept
• Essentially,
The Plundering of the Sunshine Islands (POTSI) is a 2-D, side scrolling,
fighting game aimed at teenagers (14-19 years old) of either gender.
• It
would be a game played on the consoles: PS3, Xbox 360, and PC, in an entirely
traditional art style with either watercolours and fineliners, or promarkers.
• Game play
• Although
it will begin with a cut scene to deliver exposition, the general gameplay will
be exploration based and the player can run either direction, enter buildings,
or interact with scenery to explore further and progress. There will be a
puzzle element to this to encourage logic in the players such as:
• Moving
rubble out of the way.
• Cutting
through foliage.
• Finding
keys, or similar objects, to gain access to buildings/rooms.
• Using
dialogue to bride/threaten/persuade people into giving them access/items.
The player will also encounter random battles in rougher
areas of the game as they explore, such as: on the broken island they will find
crazed islanders who attack them on sight, in the jungle they will be attacked
by tribesmen/wild animals, and similar encounters will occur in the mountains
as well.
• The Enemies of the Islands
• The
Enemies are largely tribesmen from the forest who have yet to be ‘taken care
of’ by the company, they are also accompanied by wild animals.
• These
humans have never seen regular, modern humans before so you are attacked on
sight by them as they try kill you for food.
• The
animals on the island can be befriended.
• The characters
• During
the game you have the ability to switch between the five main characters as the
situation demands, this is designed to add tension to situations, and switch up
the fighting styles and game play, as well as let them gain chemistries with
the characters as they find out more about their personalities.
• Sebastian
• Sebastian
is the owner of the Pirate ship, and by extension, the leader of the crew.
• He
began as a CEO of the original Air-Nautical company to build the first flying
ship. He was incredibly brilliant and successful, but after his wife was
diagnosed with MS he had began embezzling the company money to pay for her treatments. He was quickly
found out and fired. Shortly after, his wife died from the illness, and his
daughter was placed in care. This is when he turned to piracy.
• Sebastian
is very strong, loyal, honest, and intelligent. But his past has made him
overly kind, and often weak when faced with morally choices with harder
outcomes.
• Charlie
• Charlie
is an ex athlete. She played baseball, basketball, hockey, and rugby publicly,
but only went pro with Basketball.
• She
turned to the crew after she was disqualified from pro sports for using her
time altering stopwatch during a basketball match. She used it when a crazed
fan tried shooting her team mate, she managed to pause time before the shot hit
and grab the bullet. However people began to question the ethics, speculating
her skills were just the stopwatch and that she had used it in every match to
further the progress of the team.
• Although
she is over this, she still remains bitter and very angry when people question
her choice or ask her if she had ever cheated before. She is normally,
enthusiastic, friendly, high spirited, and kind person, but the dwelling anger
has made her very temperamental at times, and sometimes even cruel.
• Wolfgang
• Wolfgang
is a pretty great explorer, he’s discovered new species of plants and animals,
and filed in areas of the map no humans had ever traversed.
• He’s
generally a pretty sweet, charming guy as well as being strong, and forgiving.
• He
turned to piracy after the nature of a birth condition he had came to light
when he killed his crew on a hike. Part of his families lineage include every
first born being inflicted with ‘the eye of the wolf’ a physical deformation of
the eye that also extends to a magical area
as at times a silhouette of a wolf extends out of his body giving him
incredible strength and speed at the cost of losing sight of all logic, and
emotion, and the inability to feel pain until the spell has recessed. He
changed against his will, and his crew tried killing him not knowing the consequences,
he slaughtered them all.
• Arabelle
• Arabelle,
little sister to Wolfgang, is an amazing sorceress. She studied for years under
the monks of the third eye to become the powerful entity she is today.
Excessive bookworm, she is smart, cunning, logical, and incredibly powerful,
but she is incredibly jealous of her older brother. Never being able to match
the skill and strength he had at birth, she became incredibly jealous and
bitter when he was brought up in conversation and has always strived to become
better than him. This envy has always been with her.
• She
probably has the most forgiving past as well as her mistake was becoming a
rogue mage after disregarding the religions firm faith to study magic under a
more scientific ideology. She was consequently cast out and never allowed to
return to any Church of the Monks of the Third Eye again.
• Socks
• Socks
is the ships cat. He is the only person on the ship who is an actual animal
based human. He has no skin colour, the markings on his body reflect what he has
as a cat acting almost as a full tattoo.
• Socks
is a very mischievous, lazy, humorous, and angry guy. He is also rarely
merciful, which can lead to very unfortunate outcomes in tense times.
• In
the begin you learn Socks has been on the ship for only 3 weeks but Socks past
doesn’t come to pass until the boss fight when he reveals his true identity of
‘Unsinkable Sam’, a famous urban legend cat that appears on any ship destined
to sink, but is never lost himself. This was his job as an undercover agent. He
would get on the ships when his target is travelling and sink it to ensure his
high profile target is killed. These targets have always justified their death,
but the deaths that accompany it when the entire ship go downs, have been
argued to be too excessive for the cause.
• The plot
• You
begin the plot on the Pirate ship with the pirate crew as they travel round the
world, you learn they are currently incredibly skint and in need of a financial
boost.
• They
normally run small scams, gamble, and play cards (and other such games) against
stupid opponents to earn a bit of cash.
• But
they also, where they can, pirate and plunder of ships, businesses, and people,
who are evil. This leads them to the Sunshine Islands.
• They
arrive here and learn the island is not as it seems. People are going missing
and businesses are being closed down for no reason.
• They
explore all the islands, come into contact with enemies and their issues,
learning the history of the island.
• They
learn the supposed enemy is hidden up in the mountains where they go to
investigate.
• It
turns out it was the company itself, precisely the director of the company who
has become obsessed with lawful correctness instead of the repercussions of his
actions.
• Hes
also the guy behind the downfall of the main characters.
• Socks
will, in the end, turn to his side as its revealed he previously worked for him
and now he knows where socks is, he can’t leave him or the remaining family he
has will be murdered.
• The
boss then sends legions of people to fight against the now enraged crew,
supreme boss battle ensues against the boss when he reaches his final form (by
way of magic of course) where he is defeated and the island made independent
once more. The crew are given the headquarters in the mountains as a personal
home and thank you.
• The islands
• The
Sunshine Islands are a collection of 5 Islands. These Islands were once pretty
wild, they only had a couple sparse villages, and no distinguishing features,
generally they were considered pretty dull. But it was taken over by a large
firm who decided to turn the islands into the cash cow it was destined to be.
They are now referred to as: The Docks, The Broken, The Centre, The Arcadian,
and The Zionist. They are called such names as each island is themed.
• The
crew plunder this island because it was known for being ludicrously expensive
for blind spectacle and rarely supplying the experience the customers were
advertised.
• Here’s
a rundown of the islands
• The Docks
• The
smallest island was utilized to be a parking area for visitors and where
cruisers would drop off tourists. They do this to maximise profits. The
tourists pay for docking their ship, and then pay for a ferry to take them to
any other of the islands from the docks. This island also has a large forest
area that has yet to be developed as its over run with wildlife.
• The Broken
• The
Broken Island is the only island that goes against the Sunny theme. It was once
meant to be a famous to be volcanic island with lush foliage and fauna, and
cabins for tourists to stay at for an excruciatingly large sum. However,
because they ignored the swampy lands they tried to build on, most of the
renovations collapsed into the sea leaving its inhabitants to die in the ash
covered, marshy wreck of an island.
• The Main
• This
is the largest, and centre, island of the bunch. It is the most developed area,
apart from the mountains, which have been monetized but still remain largely
unexplored due to the risky nature of exploration.
• The
other parts of the island are essentially a shopping district combined with,
massive hotel districts, and tourist attractions like: skiing, funfairs, and
restaurants. All of these are obviously incredibly expensive.
• The Arcadian
• The
Paradise Island, The Arcadian, is the most isolated island with the smallest
amount of inhabitants. Its largely a beach island with some grassy fields and
lots of empty spaces. But still they have bars, book stores, cafes,
restaurants, etc to keep the island purposeful. The island is also devoid of
enemies as the only animals that inhabit the island are too small to be a
genuine threat.
• The Zionist
• The
Zionist is the only island of the five that actually uses religion as a
counterpoint of its appeal. It’s the smallest of the islands (excluding the
Broken Island), and its centred entirely around a very elaborate, decorative
church. But its also accompanied by 300 year old Cherry Blossom tree on the
west side of the island. By the time you visit this island you are attacked
almost immediately as your are recognised lawless criminals that the company
has banned.
Overall my presentation was a success, I was able to talk confidently through the questions and the only problem I had was the areas of the game that I hadn't developed as far as I had wanted which I had talked about during the presentation any way. I am very happy with this outcome.