Friday, 10 October 2014

Presentation evaluation

Here is my final presentation and the rough script I went on to help aid me, although some slides done towards the end weren't written as I knew it enough to not need notes on.
I made my presentation minimal as I wanted to talk without reading off a screen to make it more genuine and more personal so I could look more attentive to the audience.






















       The core concept
       Essentially, The Plundering of the Sunshine Islands (POTSI) is a 2-D, side scrolling, fighting game aimed at teenagers (14-19 years old) of either gender.  
       It would be a game played on the consoles: PS3, Xbox 360, and PC, in an entirely traditional art style with either watercolours and fineliners, or promarkers.
       Game play
       Although it will begin with a cut scene to deliver exposition, the general gameplay will be exploration based and the player can run either direction, enter buildings, or interact with scenery to explore further and progress. There will be a puzzle element to this to encourage logic in the players such as:
       Moving rubble out of the way.
       Cutting through foliage.
       Finding keys, or similar objects, to gain access to buildings/rooms.
       Using dialogue to bride/threaten/persuade people into giving them access/items.
The player will also encounter random battles in rougher areas of the game as they explore, such as: on the broken island they will find crazed islanders who attack them on sight, in the jungle they will be attacked by tribesmen/wild animals, and similar encounters will occur in the mountains as well.
       The Enemies of the Islands
       The Enemies are largely tribesmen from the forest who have yet to be ‘taken care of’ by the company, they are also accompanied by wild animals.
       These humans have never seen regular, modern humans before so you are attacked on sight by them as they try kill you for food.
       The animals on the island can be befriended.

       The characters
       During the game you have the ability to switch between the five main characters as the situation demands, this is designed to add tension to situations, and switch up the fighting styles and game play, as well as let them gain chemistries with the characters as they find out more about their personalities.
       Sebastian
       Sebastian is the owner of the Pirate ship, and by extension, the leader of the crew.
       He began as a CEO of the original Air-Nautical company to build the first flying ship. He was incredibly brilliant and successful, but after his wife was diagnosed with MS he had began embezzling the company money  to pay for her treatments. He was quickly found out and fired. Shortly after, his wife died from the illness, and his daughter was placed in care. This is when he turned to piracy.
       Sebastian is very strong, loyal, honest, and intelligent. But his past has made him overly kind, and often weak when faced with morally choices with harder outcomes.
       Charlie
       Charlie is an ex athlete. She played baseball, basketball, hockey, and rugby publicly, but only went pro with Basketball.
       She turned to the crew after she was disqualified from pro sports for using her time altering stopwatch during a basketball match. She used it when a crazed fan tried shooting her team mate, she managed to pause time before the shot hit and grab the bullet. However people began to question the ethics, speculating her skills were just the stopwatch and that she had used it in every match to further the progress of the team.
       Although she is over this, she still remains bitter and very angry when people question her choice or ask her if she had ever cheated before. She is normally, enthusiastic, friendly, high spirited, and kind person, but the dwelling anger has made her very temperamental at times, and sometimes even cruel.
       Wolfgang
       Wolfgang is a pretty great explorer, he’s discovered new species of plants and animals, and filed in areas of the map no humans had ever traversed.
       He’s generally a pretty sweet, charming guy as well as being strong, and forgiving.
       He turned to piracy after the nature of a birth condition he had came to light when he killed his crew on a hike. Part of his families lineage include every first born being inflicted with ‘the eye of the wolf’ a physical deformation of the eye that also extends to a magical area  as at times a silhouette of a wolf extends out of his body giving him incredible strength and speed at the cost of losing sight of all logic, and emotion, and the inability to feel pain until the spell has recessed. He changed against his will, and his crew tried killing him not knowing the consequences, he slaughtered them all.
       Arabelle
       Arabelle, little sister to Wolfgang, is an amazing sorceress. She studied for years under the monks of the third eye to become the powerful entity she is today. Excessive bookworm, she is smart, cunning, logical, and incredibly powerful, but she is incredibly jealous of her older brother. Never being able to match the skill and strength he had at birth, she became incredibly jealous and bitter when he was brought up in conversation and has always strived to become better than him. This envy has always been with her.
       She probably has the most forgiving past as well as her mistake was becoming a rogue mage after disregarding the religions firm faith to study magic under a more scientific ideology. She was consequently cast out and never allowed to return to any Church of the Monks of the Third Eye again.
       Socks
       Socks is the ships cat. He is the only person on the ship who is an actual animal based human. He has no skin colour, the markings on his body reflect what he has as a cat acting almost as a full tattoo.
       Socks is a very mischievous, lazy, humorous, and angry guy. He is also rarely merciful, which can lead to very unfortunate outcomes in tense times.
       In the begin you learn Socks has been on the ship for only 3 weeks but Socks past doesn’t come to pass until the boss fight when he reveals his true identity of ‘Unsinkable Sam’, a famous urban legend cat that appears on any ship destined to sink, but is never lost himself. This was his job as an undercover agent. He would get on the ships when his target is travelling and sink it to ensure his high profile target is killed. These targets have always justified their death, but the deaths that accompany it when the entire ship go downs, have been argued to be too excessive for the cause.

       The plot
       You begin the plot on the Pirate ship with the pirate crew as they travel round the world, you learn they are currently incredibly skint and in need of a financial boost.
       They normally run small scams, gamble, and play cards (and other such games) against stupid opponents to earn a bit of cash.
       But they also, where they can, pirate and plunder of ships, businesses, and people, who are evil. This leads them to the Sunshine Islands.
       They arrive here and learn the island is not as it seems. People are going missing and businesses are being closed down for no reason.
       They explore all the islands, come into contact with enemies and their issues, learning the history of the island.
       They learn the supposed enemy is hidden up in the mountains where they go to investigate.
       It turns out it was the company itself, precisely the director of the company who has become obsessed with lawful correctness instead of the repercussions of his actions.
       Hes also the guy behind the downfall of the main characters.
       Socks will, in the end, turn to his side as its revealed he previously worked for him and now he knows where socks is, he can’t leave him or the remaining family he has will be murdered.
       The boss then sends legions of people to fight against the now enraged crew, supreme boss battle ensues against the boss when he reaches his final form (by way of magic of course) where he is defeated and the island made independent once more. The crew are given the headquarters in the mountains as a personal home and thank you.
       The islands
       The Sunshine Islands are a collection of 5 Islands. These Islands were once pretty wild, they only had a couple sparse villages, and no distinguishing features, generally they were considered pretty dull. But it was taken over by a large firm who decided to turn the islands into the cash cow it was destined to be. They are now referred to as: The Docks, The Broken, The Centre, The Arcadian, and The Zionist. They are called such names as each island is themed.
       The crew plunder this island because it was known for being ludicrously expensive for blind spectacle and rarely supplying the experience the customers were advertised.
       Here’s a rundown of the islands
       The Docks
       The smallest island was utilized to be a parking area for visitors and where cruisers would drop off tourists. They do this to maximise profits. The tourists pay for docking their ship, and then pay for a ferry to take them to any other of the islands from the docks. This island also has a large forest area that has yet to be developed as its over run with wildlife.
       The Broken
       The Broken Island is the only island that goes against the Sunny theme. It was once meant to be a famous to be volcanic island with lush foliage and fauna, and cabins for tourists to stay at for an excruciatingly large sum. However, because they ignored the swampy lands they tried to build on, most of the renovations collapsed into the sea leaving its inhabitants to die in the ash covered, marshy wreck of an island.
       The Main
       This is the largest, and centre, island of the bunch. It is the most developed area, apart from the mountains, which have been monetized but still remain largely unexplored due to the risky nature of exploration.
       The other parts of the island are essentially a shopping district combined with, massive hotel districts, and tourist attractions like: skiing, funfairs, and restaurants. All of these are obviously incredibly expensive.
       The Arcadian
       The Paradise Island, The Arcadian, is the most isolated island with the smallest amount of inhabitants. Its largely a beach island with some grassy fields and lots of empty spaces. But still they have bars, book stores, cafes, restaurants, etc to keep the island purposeful. The island is also devoid of enemies as the only animals that inhabit the island are too small to be a genuine threat.
       The Zionist
       The Zionist is the only island of the five that actually uses religion as a counterpoint of its appeal. It’s the smallest of the islands (excluding the Broken Island), and its centred entirely around a very elaborate, decorative church. But its also accompanied by 300 year old Cherry Blossom tree on the west side of the island. By the time you visit this island you are attacked almost immediately as your are recognised lawless criminals that the company has banned. 

Overall my presentation was a success, I was able to talk confidently through the questions and the only problem I had was the areas of the game that I hadn't developed as far as I had wanted which I had talked about during the presentation any way. I am very happy with this outcome.

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