Friday, 5 June 2015

Final Evaluation


Dreamscape Project Evaluation

Research
Research was difficult for me as I was so well versed in the genre and had explored it at great length before, writing about new things to research was trickier than I had imagined. I tried to use examples to write about that were well known, but I tried to push myself to find ones that are often overlooked, or hold more significance from a technological stand point. I also didn’t want to abandon my favourites either as they were easier for me to critique, hence why they take the front seat in the historical and contemporary examples. However, I'm glad I did so much research into the types of dreams them selves as it turned out they would play an incredibly large part in my final film.

After looking into the more text heavy areas of research; I watched films and took pictures to help expand my ideas further.
At this point I had some very basic plans and ideas, but nothing solid however after watching: Inception, Paprika, The Number 23, and even playingthe video game 'Assassins Creed' I got a much better idea of what I wanted to create. I wanted to take the scientific aspects of Paprika and 'Assassins Creed', and combine it with the real life consequences of 'The Number 23' but I didn want the bizare story of inception as I wanted an easy to follow world and storyline for the viewer to watch.
Visiting Hawes also helped me as we took night and day photos and it helped get a feel for locations and how there decorations tie into eachother to create a world as apposed to just a set.

My final research was into transitions, and as I had been well aquainted with these before, I created a transition test piece to refresh my memory and it was about the creation of a mecha godzilla. I muted the sounds of each video clip and found new audio to put in its place that used jump cuts, fades, and dissolves to complete it.

I wish I could have done more in depth research for this film but overall, I think I did suffient work to carry my film through to planning and production.

Script
After the research I made some basic ideas up of ideas I could go with for this project. But after wrestling with a couple others I was set on a drug that induced dreams instead.
This idea stayed pretty consistent throughtout and ony changed if I was getting too ambitious. After that I plotted out a very basic plot in my sketchbook as well as the opening scene and some preliminary characters; I then plotted out the plot in further detail on blogger and critiqued myself accordingly. With the final storyline plotted I began to turn it into a script.

The full script for ‘Chimera’ was easily the most erratic one I’ve ever worked on. The idea was firm in my head after watching related films, I wanted to combine science and fantasy, which are two of my favourite genres anyway, into an epic story of corruption and the pressure to do what’s right. However after many obstacles it became a much internalised struggle which was brought out through the trials and tribulations of my Main Character, Noelle Sarr.
The opening scene was the first one I wrote when the idea struck, as such it has been the least changed as well. I liked the idea of a slow, relaxed, start to my film, where everything is set up gradually and it’s an easy to follow introduction to the main character, her sidekick, and their general personalities.
However from the first scene I toyed with there being a team of heroes, the story following the villain instead, the story being full of action, the story being romantic; but I’m happy with the mix I ended up settling on.
After that, I struggled a lot with solidifying details of the plot. I knew I wanted a drug ring, and some sort of showdown in the end with the main character being forced to act alone to save the town; but the raised more issues than it inspired so I ended up trying all kinds of plots, some of which I tried visiting toward the end but failed spectacularly at.
This rushed plot wasn’t helped either by the time schedule. As I kept going back and forth between plot, and swapping out scene after scene, I ended up have a rough story to go along with when it came to designing the world that would feature in the final film, hence why some documents will feature incorrect names, plot elements that didn’t make the cut, and sometimes lines that would be cut as well. It’s because of this that I also went through several design changes of characters, but that will be explained in a separate evaluation, as this didn’t impact my story as the personalities were very solid throughout my planning.
Once I had a plot I was happy with, scenes 2-6 were fairly easy to write, it was easy to string plot point to plot point, and the characters solid personalities made interactions easier to write, however since still hadn’t written a solid finale I kept having to plan it out in more and more detail to get it to string together properly.
This again caused lots of issues as I toyed again with an action filled finale, but realised this was out of character for Noelle. Then I wanted a full only dream finale, but realised this would be stretching science in ways that even fiction couldn’t explain. I even considered making Jay turn into the protagonist and have him be the hero, but this felt like a cheat to the viewer, especially after learning about Noelle for the whole film; they simply wouldn’t end up relating to Jay at all and the final would be useless.  This eventually culminated in me not wanting to the finish the script whatsoever.
I felt it lacked, motivation, character, and general excitement’ and after having so many problems trying to figure it out, I hated writing it, it felt like a chore and I didn’t want to continue with something I didn’t feel in any way proud of. I had even cut the script in half and tried to make a new script about the crazy day of the dream pill company and how everything goes wrong, but it was also a train wreck. I was trying to cram too much into too little time and I knew I had a script which made more sense and was way more likely to be salvaged if I just sought after the right help.
But thankfully I had a saviour.
After a couple hours of on and off working on the script, I got talking to a friend on skype and I asked her for help. We discussed plot issues, and where I wanted the film to go; then I imported the script onto google docs where we worked on it simultaneously.
We added a new scene after she told me that the junction between scenes 9 and 10 felt a little rushed, like the pacing had mixed up and it had jumped too suddenly; and so a cool down scene was added.  Then we went through the final scene again, adjusted dialogue and discussed the final scene at great length. We agreed we wanted to incorporate her fears and have her emotional fears come to light, we wanted her to use mind games on Axel, and have him flip the table and have him use them on her tenfold which would push her over the edge and force her end it.
We then went on to discuss the backstory of Noelle in detail even including a separate twist of having her hiding memories of her abusive mother as a child.
We even came up with a separate backstory for her mother about how she fell madly in love with a young man, but when she became pregnant he didn’t want a kid, he ended up abandoning them both. Then her mother was left to fend for herself after her parents wouldn’t help their unwed pregnant daughter, and eventually her mother would go on to hate her child and blame her for the life she had; and Noelle, cursed with horrible nightmares of her mother’s rage every night, would grow to aid dream research to cure patients suffering depression, ptsd, and similar problems much quicker. This also would lead into why she gets so distraught when her mutual dream pill is rejected.
This backstory however ended up getting scrapped, and although we kept her mother single, we felt her death being more out of love was better to make it a more emotional ending for Noelle.
 It also gave us a much better death for the character of Axel. Originally, I wanted Noelle to use her knowledge on brains to have chemical warfare in the dream against Axel; where she could restrict his oxygen supply, paralyze him, and eventually be pushed to kill him when he plays the same tricks. However I didn’t like this as it made the main character voluntarily kill someone, although this was in self-defence, it felt out of character for her. But with the new revised ending, making Axel’s death, accidental and more heat of the moment, it worked much better for her. It showed her emotional vulnerability in much rawer form, and helped establish her better as the good guy and main protagonist as well as establish Axel as a definitive bad guy.
I’m also proud of the ending I wrote and how I transitioned it back into the real world. We had written the transition and I decided to give it a feeling of distance from reality, like walking but not really touching the ground, but having her staring blankly with sirens quietly glaring in the distance. I wanted her to get up, realise she killed Axel, lay back down and shut her eyes. But I think the addition of making her sob quietly what necessary to make the weight of everything settle properly, I think if she had been dragged through and emotional hell and accidently killed someone in the process, having her be emotionally dead was illogical. It just wouldn’t happen to her, or really anyone like her. She was too emotionally raw of a person in the first place to be stifled like that.
But I think I have written a good script for the time I was allowed, even though I spent too long it when I look back. I know I definitely wouldn’t have been able to finish it nearly as confidently without help and I’m glad I sought it. I’m proud of the way I wrote the characters and I think I distinguished them well as separate people and wrote their interactions believably. I would have liked a longer script, and more time to sort out the pacing and beginning as I feel they could have used a bit more padding to make the make the action bits feel more justified, but I know there’s nothing I can really change now.
In the future, I would like to continue with this script and develop it further into the original 60/90 minute film I had envisioned, but I am generally proud of what I have created for this brief.

Final Production



Designing the world
After the creation of the script, the second step was to draw out the designs for each of the characters.
As I had already written the script, by the end of it I had already had firm ideas for the designs of each character and even the locations formed in my head.
I began by designing the main character first as I had the best idea of how she should look, which included her: height, age, weight, measurements, and personal style. However, after I drew her up digitally, I had issues figuring out her colour scheme. I initially wanted her to be fair skinned, with fiery red hair, and brown eyes; but this colour scheme didn’t work with the sets I had envisioned, as her fair skin would easily blend in with the white, sterile scientific location and make her more difficult to make out in a scene. So to combat this I tried out 4 different colour schemes and compared them to the character I had written to see if they both stood out visually as well as match the characters personality. From this I decided upon the final colour scheme and even changed her name to fit her look better; her name is a combination of nationalities with her first name, Noelle, being French and her last name, Sarr, being African .After sketching out her design in my sketchbook  I animated a small scene of her as rough animation test to get a feel for colour schemes and the design of the world. Although this test features a photographed background, this idea changed at the end as I felt that it took the viewer out of film and immersed them less.
After designing Noelle, I went about designing her assistant, Jay. As I had written him as an awkward, but very intelligent, young student, I wanted to reflect this in his design. I made him fairly skinny, and fairly slouched to disguise his height slightly. This is because, although realistically he would be the same height or taller than Noelle (to show them as equals), he would come off as smaller and more submissive compared to Noelle. However I did want to show his potential to be confident, his want to be confident, which I achieved through his hairstyle, with a more rebellious shaved side, and designer glasses as well as his general fashion sense with slogan shirts, skinny jeans, and sneakers.
With the main protagonists designed, I went straight to the villain afterwards. With his backstory hinted at, I had a much more rounded idea of what I wanted Axel to look like. I wanted him to be very delusional about his own self-worth and confidence. He has a background of being bullied, bullying others, doing drugs, then dealing, then supplying, dealing with lots of assholes and double crossers on the way; that is until he gets really lucky with the altered chimera and then he considers himself a mastermind of drugs and crime, hence why I dressed him in a sharp suit. But I definitely didn’t want to lose this rough background, so I gave him piercings, a neck tattoo, and styled, but still messy hair. I also ended up giving him Noelles original colour scheme to transfer the feeling of him blending him but have his personality be rough and uncut to show his desperation to be recognised more.
After the villain, I did some preliminary sketches of other characters such as baby Noelle, her mother, and the chief of police but these were basic and were largely based on more stereotypical characters of time eras; Such as baby Noelle as a typical 80’s kid, her mother as s more 1930’s styled mother, and the chief of police as the typical 50’s uniform styling and hierarchy.
When I finally had all the drawings figured out, I used the website polyvore to create the outfits each of the main characters would wear in each scene. This really helps with storyboards and animation as having a reference speeds up the process of drawing, it also makes the world more realistic as the clothing is based on real designs and pieces that people with the same budget as the character would wear.

And with the outfits designed I even managed to find a website online that allowed users to plan out floor plans, which helped me make the locations for each scene and help each shot be more consitent and solidify the world as whole with the ability to include furniture as well to give each main location a feel and a pressence when drawn.

After the real world, I also wanted to plan out the dream world to some extent as well by experimentnig on photoshop with settings to make neon styled outlines and designing the clown masks that would end up chasing Noelle down the hallway. This really helped me expand on the general theme of the dream world an what sort of extent it could reach.

In conclusion, I’m pleased with the designs I created for the characters and the locations. I think I represented their personalities well in their visual designs and extended their personalities well in what they will end up wearing in the final film. If I had more time I would have liked to spend more time figuring out colour schemes as I feel like they don’t tie together well and lack general theme to tie the film together. I would also have liked to spend a bit more time expanding on Axel as a child as well as Noelle too because I also didn’t have enough time to fully explore their backgrounds and their characters. Locations wise, I would have liked to plan each location out extensively and make extensive top down scene plans for each, but I made enough to be content with and they were detailed enough to speed up the drawing process when making my final film.

Final Production
This is sadly where I started to lose control of my film. As I had spent longer than I would have wanted maknig the script, I was pressed for time to record teh dialogue and as such the original plans  for recording are off and very inaccurate.

The recordings for Dan as the Chief of Police, and Carl as Jay, actually went incredibly smooth and I even though I suffered from loss of data on the dictaphone every so often, it was sorted out fairly quickly and I had their lines from very early one.
Getting the lines for Axel was alittle tricky as I had to wok mine ad lukes schedules around eachother so that he could be in my film, but these kinks were worked out soon enough and I ended up with all his lines also recorded and ready.

Recording Noelles however was a disaster. The original actress I had planned to use wasn't available for 2 weeks after I originally planned and then cancelled on me all together, so I took a couple preliminary takes of lines she gave me as an audition and compared them live to my back up actress. However she was also forced to quit after a week due to scheduling issues. In the end I recorded the lines myself as a back up so I wouold end up with something to edit with.#

Each recording was done in a make shift booth to attain minimal background noise, and a familiar environment for the actors. The recordings themselves were very successful and although some retakes were necassary, every line was achieved.

After getting the vocal I started drawing up the storyboards. To help me with this, on the script I printed I roughly timed how long weach page would last to get a feel for what the final time would be, then I planned out how many story boards I woulod need for the final film. This came out to 246 which took an incredibly long time to draw. As such my final edit suffered, I had no time to animate and had to make an animatic with the storyboards and lines I had. This however also took up a lot of time too so I made a half edit up to scene 7 instead. However I still think this shows the basic idea for my film too, especially to the lines. It helped me see beter what I was too create and also helped me figure out the timings more precisely.

I would import the storyboards from photoshop as a .png nito Sony Vegas 13, cut and trim each take seperately then use either the vocals or visual markers in program to mark out how long certain shots or movements would last. This was then rendered as a wmv and uploaded to youtube.

I am severely dissappointed that I didnt get to finalise my animatic to the end, or even get to animate any of it. I think in hindsight I was over ambitious but as previous attempts at shortening the script had failed, I worked with the idea I preffered and realised to the level I wanted it at. Im incredibly thankful that put as much planning as I did into it, and I'm thankfull forthe research as it gave me a well rounded story with bases in real scientific fact to help sell the realism of my film; it also reflected its inspirations well without directly taking from them or seeming too unoriginal. I also think I created well thought out characters both visually and in writing. With more time I think I could have made a serious short film that encapsulated what I think about dreamscapes.


Research



Research
By Taliah Lamont
What ‘Dreamscape’ Means to Me and Research into Dreams
In my opinion, the word ‘Dreamscape’ refers to the possibilities of dreams, or if dreams (or at least the worlds they created) occupied the same plain of existence to form a landscape; obviously hence the word ‘Dreamscape’. However I also think that if such landscape existed, it would include the variety of dreams; not just by what they include, but by the nature of them. Because, although normal dreams are most common, we also experience:
-Nightmares
A dream that disturbs and frightens the dreamer causing them to wake up feeling anxious and afraid.
-Lucid Dreams
When the dreamer realises they are in a dream. This is normally followed by waking, however it’s equally as common for someone to remain conscious throughout their dream and find themselves able to ‘control’ it.
-Fever Dreams
A result of a real fever, a fever dream is characterised by being very intense and vivid, as well as confusing and also scary sequence of dreams that feel like they don’t end.
-False Awakening Dreams
These are more common in ‘bad morning’ people, but these are dreams about the dreamer getting up and going through their morning routine, however it’s so real that they often believe they are going through it as normal.
-Recurring Dreams
These are simply dreams that occur more than once, being nearly identical each time.
-Healing Dreams
These are particularly peculiar as a healing dream is how the body communicates with the brain if it’s about to have an asthma attack/migraine while the dreamer is asleep; in essence they are a warning system. These also link getting over illness or grieving as well.
-Prophetic Dreams
These are also known as precognitive, or psychic dreams, but they entail the apparent ability to foretell the future. One theory behind these is the subconscious parts of the brain piecing information together to form conclusions, although it’s difficult to precisely dissect its true cause.
-Signal Dreams
Signal dreams have the ability to help the dreamer solve problems in their real life by showing them solution via dreams.


-Epic Dreams
Epic dreams are perhaps as far on the good scale as a dream can get. Also called cosmic, great, and numinous dreams; these are so beautiful, complex, vivid, and engaging that the dreamer can remember them for years, and recall them as if they just happened. They are also described as being life changing, and waking from one summons profound feelings of enlightenment on both the dreamers’ life and the world itself.
-Progressive Dreams
A progressive dream refers to when you wake from a dream, but when you go back to sleep (even if it’s the next night) it continues right from where you left off. Using specific memory methods, lucid dreamers can access this ability easily.
-Mutual Dreams
A mutual dream is simply a dream that’s shared between two people. These are particularly difficult to explain, although if two people work to build up a strong, trusted relationship, it has shown to greatly increase the chances of a mutual dream.
It’s the combination of these dreams that make up a dreamscape, and the combinations of these dreams is what I would like to utilize to make my final film varied as well as more realistic. Another element of some of these dreams is how it physically affects people. These are commonly referred to as parasomnias which covers:
-Night Terrors
A disorder which causes dreamers (normally young children) to have their nightmares physically affect them. This goes from sleep talking, to thrashing, and sleep walking. They last about 15 minutes per attack, and the dreamer very rarely remembers it once they have awoken.
-Sleep Walking
Fairly self-explanatory, sleep walking is the act of physically walking around in your sleep. Most dreamers don’t know they’re doing it until they wake up and this can lead to a slight spell of disorientation and confusion.
-Confusion Arousals
This is an incredibly common one, it is simply someone waking from a deep sleep and the transition of which causes confusion. This is easily the most common as it occurs when someone is woken abruptly which would obviously lead to confusion. During this state, the dreamer is generally slow to respond to questions, and takes longer to process any information. It can also lead to the dreamer forgetting having the spell entirely the next day.
-Rhythmic Movements Disorder
This is almost exclusively suffered by children and is identified by the dreamer, although being laid flat, thrashing their head violently against the pillow or rocking against their hands and knees. This also occurs before the dreamer falls asleep.



 -Sleep Talking
Another common, and self-explanatory issue; sleep talking is the act of a dreamer talking out loud in their sleep. It can range from small, inaudible noises or attempts at speech, to full monologues and sentences. Dreamers almost never recall these instances either, they rely entirely on someone else hearing them in order to know if they have said anything or not.
-Nocturnal Leg Cramps
This is a sudden, involuntary contraction of calf muscles (Although this can spread to the thighs too) during the dreamers sleep. The cramps can last from a few seconds up to 10 minutes, and the pain afterward can go on for hours. This is most common in elderly dreamers although any age group can also be affected.
-Sleep Paralysis
This is one of the scarier parasomnias; Sleep paralysis occurs when the dreamer is either falling asleep or waking up and it causes either a partial or full skeletal paralysis of the dreamer. Alongside the paralysis, it’s very common for the dreamer to experience hallucinations during the attack. These hallucinations can be visual, auditory, or both; they also commonly take the form of demons, or demonic forms sitting on the person and holding them in place, however dreamers fears have been known to get mixed up as well. It isn’t directly harmful, however the fear of not knowing what’s happening/ the hallucinations can lead to panic attacks in some people.
-Sleep Cardiac Arrhythmias
A condition of the heart being lower on oxygen during sleep and is characterised by an irregular heartbeat. This is one of the more dangerous conditions as it’s more common among elderly dreamers and it’s not uncommon for a sufferer who isn’t treated to suffer heart attacks during their sleep.
-Sleep Behaviour Disorder
This disorder basically entails the dreamer physically acting out violent/dramatic dreams. The dreamer can normally be easily awakened from this, and can even recall vivid details of their dreams.
-Sleep Bruxism
In Lehmans terms, this is the involuntary and excessive grinding of a dreamers teeth in their sleep. It’s not harmful, but it can cause week teeth and gums, and case lots of future dental work.
-Sleep Enuresis
To put it simply, its bed wetting. Obviously involuntary, it’s most common in children but adults suffering from certain medical conditions can be prone to this as well.
-Nocturnal Paroxysmal Dystonia
This is definitely one of the worst parasomnias as it involves the dreamer having several full seizures during their sleep. It’s been connected to sufferers of epilepsy however non-epileptic dreamers can have very rare experiences with this parasomnia. Its dangers are the same as normal seizures as sufferers can injure themselves when they thrash, and can also bite their tongues/lips which will often lead to bleeding.
These physical affections make dreaming a much more realistic topic to study, because I think when a film is based on a subject that can be dismissed or turned away from (such as computer technologys ability to be turned off, and dreams being able to be woken up from), it lacks the real life threat to keep the viewer intrigued; therefore, to keep the story moving and the characters motivated, a real life threat (or at least one that endangers the character somehow) is necessary. This, to me, also works better when it’s something that everyday people experience or could suffer from as having a realistic threat connects the viewer into the story better.
Also because so many people suffer from the various parasomnias, I don’t think it’s fair to exclude them from ‘Dreamscapes’.
What Genre Do I Want to Work In?
The main genre I want to explore and use for my final project is fantasy/sci-fi. Due to the nature of these two genres they do tend to overlap and combine more effectively than most other genre combinations why is why they tend to be so expansive and populated so densely. 
I chose it over my other favourite genres, like action and adventure, or crime, due to the nature of my plot and brief as I felt it would lend itself better to something with more imagination. Basically, I feel it would be practically impossible to make a dream based film come off realistic without first expanding its concept into something more fantastic.
I also prefer sci-fi because it allows to bend the rules of a universe, and in some cases create a whole new universe or world; this is especially critical to my film as I wantit to include advanced technologies and as these technologies aren’t advanced enough in todays world, I have to make my own world to fit them into. This will also allow me to expand weapons technologies and how the villain operates in a more advanced world and how he/she can exploit it.
What demographic am I appealing to?
As per usual I try to appeal to someone of either gender, but preferably between 16-32. I normally work within this age range because artistically I can relate so much to it. A large amount of my friends also fit within this age range so using he knowledge of what they like/don’t like I can get a rough approximation of the most broadly appealing aspects of the genre I will be working in. I also tend to focus moe on people who would be considered outcasts, normally a social one; again, this is because I relate so much to it and I know there are a lot of people like that and having characters they can relate to is such a positive feeling that can hopefully inspire them to accept themselves and do what they want instead of trying to appeal to everyone.
Key Movements in the Science Fiction Genre

As I have chosen the genre of science fiction to work within for my final film, understanding its roots is crucial to creating my own film to place within the genre.
As with most other genres, sci-fi began in literature. Its first instances can be dated back as early as the 2nd century where history and mythology blurred slightly, but it wasn’t until 1666 when Margaret Cavendish’s book ‘The Blazing World’ was published as the first true science fiction novel, with Jonathan Swifts ‘Gulliver’s Travels’ following 60 years later in 1726. Other landmark classical sci-fi writers include: Phillip Nolan, H.G Wells, and Jewels Verne.
The first film to be properly classed as a sci-fi was 1895 film called “La Charcuterie mécanique” the film was produced in France by the Lumiére Brothers. It was about a machine that turned a pig into a string of sausages.
Off the bat, this isn’t the sci fi type of scenario we are used to today, but as it was 1895, the idea of a machine being able to turn an animal into a processed product was one of fantasy but from this simple little flim, the genre of sci-fi was born.
Another early landmark was ‘A trip to the Moon’ by George Méliés in 1902. It was another short film, but this cemented the sci-fi genre better as the weird and crazy one we know. It featured much more surreal make up, designs and storylines, this film marks the much more recognizable style the genre would soon adopt.
After the considerable amount of short films science fiction made, it wasn’t until 1913 before a feature film was made.
‘A Message from Mars’ was released in Britain in July of 1913 at 68 minutes in length. It was about a self-centered, arrogant egotist who receives a message from mars explaining the error of his ways, he then turns invisible and eavesdrops on his friends and family and is shown a harsh truth when they all talk about him. This, in my opinion, is the official start of sci-fi as this is when it was showed publicly in large numbers.
Popular films that followed after were ‘20,000 Leagues Under the Sea’ in 1916, ‘The Master Mystery’ in 1918, and ‘Then First Men in the Moon’ in 1919.
By decade, here are some of the most famous and popular sci-fi films up to the present day:
1920’s
It was still a fairly unknown genre, so the list is short. The technology restricted a lot of ideas and with no sound and the use of title cards, atmosphere was difficult at the best of times. But this didn’t stop people making sci-fi films by a long shot. Popular films at the time were:

The Mechanical Man (1921)- a 60 minute Italian film about a scientist accidently creating a robot.
The Last Man on Earth(1924)- A 70 Minute feature film about a female aviator finding the last fertile man on earth as the rest are sterile. The plot is a text book definition of dated, but it still became one of the pioneers of sci-fi.
The Mysterious Island(1929)- A 95 minute feature film based off the Jules Verne novel of the same name, and because of the popularity of the source material, this was one the most successful sci-fi films of the 20s.
1930’s
With the introduction of sound in 1927, films have now been able to expand their worlds, add depth, atmosphere, and much better acting with subtle vocal nuances. However this was also the time of the great depression in America so there was very little money around, and as such the film industry suffered greatly. But here are a few sci-fi titles of the 1930’s:
Dr Jekyll and Mr Hyde (1931)- a 98 minute, makeup effect invoating film about a regular man who transforms into his evil, sexually menacing side, and harasses the town. Until they die in the end.
Flash Gordan(1936)- One of the first majorly successful serial films about the adventures of hero, Flash Gordan. Its running time equals 245 minutes.
1940’s
A slow decade for sci-fi due to political circumstances; with the war either being fought or recovering from its damage, any film concerning fighting was a delicate topic to say the least; a wrong character or plot choice could see it hated for its outlook on certain parts of war or combat, but from this sci-fi began to grow into a more surreal genre. People would do anything to avoid realism as it hinted to the very real dangers of war, hence why more unbelievable aliens were introduced. But even the most popular ones fell victim to the cutbacks and rations of the 1940s so the genre couldn’t reach its full potential just yet. But here are the films for the 40’s:
Mysterious Doctor Satan (1940)- This serial film focuses on the parents of a child who dies at the hands of the power mad scientist, Dr Satan and the epic fight that follows.
The Purple Monster Strikes (1945)- Another serial film, only accumulatnig 100 minutes about Cryus Layton after he observes a meterorite land and brings back the alien aboard to observe. It ends with Cyrus Layton killing the purple monster.
The Mysterious Mr M (1946)- A final series of films, The Mysterious Mr M is about a man who uses mind control dugs and blames the alter ego Mr M to steal a submarine.
1950’s
Rationings now coming to a close and it’s been a whole decade since the war was finished and bizare and fantastical direction for the genre has stuck and now blindingly good film after film is being released with most reaching a more classical status in todays eyes. Here are the 1950’s films:
It Came From Outer Space (1953)- A 81 minute film about another meteorite crashing thats witnessed by a crowd and the dangers that ensure when the inhabitants of the meteorite walk the earth and snatch humans.
War of the Worlds (1953)- A defnite landmark in sci-fi, this radio show turned film originally caused a considerable amount odf suicides when the radio show that was playing it did such a good job of making the main alien invasion sound real, that people jumped off buildings and commited suicide to avoid the wrath of the aliens.
Tarantula (1995)- A beginner of the weird sci-fi horror slicks, this movie is simply about a giant tarauntula attacking, the plot is literally just that.
1960’s
The decade before the big sci-fi boom, technology is picking up by greatly now and its effects are showing as more ambitious films take to the screen with better colours, effects, and writing. Sci-fi is being recognized as a serious genre with the same potential and artistic integrity of any other genre. These are the examples for the 1960’s:
Day of the Triffids (1962)- About a man who cares for carnivorous plants, The Day of the Triffids is about the destruction they cause when they are accidently released upon the world by the kgb and how the plants surpress the humans into colonies on islands.
2001: A Space Odyssey (1968)- An abstract, but critically acclaimed legend. 2001: A Space Odyssey questions evolution and is famous for it featuring a man in a space ship with his computer Hal 9000 and the weird insane events that follow.
Planet of the Apes (1968)-Planet of the Apes explores the lives of apes as they surpass human intelligence and attempt to reclaim the earth as their own once and for all.
1970’s
It’s in this decade that science fiction explodes into the mainstream cinema scene. Again the progression of technology is baffling the world and as one of the most expansive genres, sci-fi happily shows off its potential as well as the technologies. This technology wasn’t cheap however, as such a lot of low budget sci-fis were coming out, but with the budgets for mainstream films increasing, quality wasn’t left behind.
 Although I have left out undeniable greats such as Superman, Star Wars, Close Encounters of the third kind, and Star Trek, here are some examples of 1970’s sci fi:
A Clockwork Orange (1971)- Clockwork Orange is well known for being incredibly strange and disturbing featuring scenes of beatings, robbery, murder, and even rape. Its distintive style is also well known and is replicated by fans all over.
Rocky Horror Picture Show (1975)- In a 50's style world, a typical couple, Brad and Jannet break down on a car ride and happen accross a mansion full of sweet transvestites and promiscuity as a twisted scientist shows off his creation of the most beautiful man alive.
Alien (1979)- After recieving a distress signal a team get attacked by alien eggs and have to deal with the spawn upon the ship as the kill their way through the crew. We then follow the last survivor, Hellen Ripley, as she fights off the creatures.
1980’s
The boom for sci-fi hasn’t quite quietened down at this point, so some all-time greats are still being released with more and more incredible classics being created or adapted for the cinema screen.
Again, I could easily list all the other greats of the decade but I want to keep it short so here are the 1980’s examples:
Blade Runner (1982)-Set in a dystopian future, Rick Deckard is a replicant hunter and must kill 4 replicants who have arrived to earth illegally. Investigatin major corporations, and the creation of replicants, its a very surreal and well developed world which has stood as lassic since its creation.
Ghost Busters (1984)- Following a team of ghost hunters, Ghost Busters is a comedic and very cartoony sci fi film. They fight against the law for the greater good of the world. It has an incredible following and its theme is one of the most recognisable in the world.
Back to the Future (1985)- Back to the Future follows Marty McFly and his friends Doc Browns time machine when he accidently send himself back to 1955 and meets his parents, but after messing up the timeline of them meeting, he has to get them together befoer hes erased from existance all together.
1990’s
Sci-fi has started to cool its heels at this point. With cinema genres no longer battling for dominance and a more harmonic system has been put in place, the quality of sci-fi has definitely not been compromised. But after its incredible climax over the past 20 years, films are definitely being released at a slower rate.
Here the 90’s sci-fi examples:
Jurassic Park (1993)- A scientific innovation leads to dinosaurs once again walking the earth, but for peoples viewing pleasure in a theme park. But during the tests before its grand opening, the dinosaurs break free and begin murdering the visitors, scientists, and employees. All this occurs alongside the sabotage of a disgruntled employee trying to leak the secrets to a rival company. In short, it’s a very bad day at Jurassic Park.
Ghost in the Shell (1995)- An animated film about a robotic Cop, Motoko Kusunagi, and her persuit to take down an elusive hacker known as 'The Hacker' as he causes un paralled destruction around the city and even takes over the minds of existing robots to suit his needs.

The Matrix (1999)- When Neo, a computer hacker, realises the world he lives in is a lie, its his job as 'the one' to defeat the men in charge and reinstate freedom for everyone under their control.
2000’s
Going full circle, sci-fi receded so much in the past decade that it has become once more, a niche genre with more cult successes than mainstream fame. However superhero movies keep the mainstream success and high budgets coming in, but the darker, grittier sci-fi films gain loyal fans and more respect as an art rather than ‘nerd fodder’.
Here’s the examples for the 2000’s:
Donnie Darko (2001)- A kid finds out he has to save the world and in the process, everything goes crazy. This film is difficult to summerize, its strange and bizare and can leave a lot of confused faces, but its brilliant and has earned 7.7 billoin since its release.
V For Vendetta (2006)- A political thriller, V for Vendetta exploes a crumbled america with a supreme addiction to the oppresion of its minorities into concentration camps until V, an activist, takes responsibilty for an attack on the city and rallys thenm together at the next fawkes night to defeat their government.
District 9 (2009)- Set 30 years after aliens have invaded, District 9 shows how the humans have supressed the aliens into being the poorest of the poor, they kill their children and force them into slums. But when an important overseerer of the aliens is infected and turns into one himself, he finds out how horrible the humans really are as they try submit him for testing so they can further surpress the already oppressed aliens even further.
And as the 2010’s are only halfway at this point, this is where its key moments ends. It definitely hasn’t had no remarkable films since the beginning of the 10’s, but I feel we must wait for it to play out before we critique it.
However below I have a more in depth look at some favorite sci-fis, with the contemporary list being focused on ones that have been released in the past 3 years.

Historical and Contemporary Examples of Science Fiction Film

Historical

Godzilla
Godzilla is easily one of the best known sci fi classics of all time. A simple concept of a giant dinaosaur attacking a giant city, yet its simplicity is what pull in most of its audience. It speaks such a menacing but kind of childish threat; like imaging your toy dinosaur might come to life. But he has also been a seriously terryfying character indeed, especially through the times as his films are given bigger budgetsd, better writers, better teams to work on it; this has made him the big daddy of monsters himself. Alongside cthululu and beelzebub, a godzilla proudly stands. He's also a hallmark from a technological standpoint asmost of his films used new techniques, and soared higher to make him scarier, more realistic, more threatening, and plain out cool too observe. Thats why he's one of my favourite classics.

The Thing
The thing was never really a great film. Its effects were obvious, its story was bland, its acting was okay, but its still a classic. The thing is just one of those bad films that may have made a slight wave in his day, but boy did he crash the carts in the future. The cult following for films such as the thing is terryfying, people love old horror; and people love old, bad horror even more. Its got such a charm to it, the bad writing seems to be attractive just for how hard it tries, the laughable effects just remind how far weve come, and acting shows you how much smarter we have had to tani actors to make them believable. Its watching the evolution of cinema from its roots, you can't help but love this toddler as you sit beside the grown adult it becomes. Knowing the potential and what these films lead to make them a historical force of nature and how aging them has done more good for them than ever.

 Contemporary

The Avengers 
Easily one of my favourite films of all time, The Avengers is masterful writing, incrdible effects and a sound track to kill for. I've rarely seen 5 characters share a screen so perfectly, there characters are brought out in such subtle hints like there fighting styles to how they dress, or how they spend their time. The action also blows minds; it creates this epic scene with such a strong threat, yet the way they wrote these teammates, how one takes control to  control the situation but doesnt come across a leader, just a team player. Its fantastic. Superhero films have always embraced sci-fi and its impossible for them to be without it now, but seeing films like this come out that stun millions is what keeps it going so I sincerely hope that it never ends.

The Worlds End
 I adore satirical films, especially in nerd culture because it adheres to its stereotypes so perfectely, it can somehow appeal and relate to every age and The Worlds End is a perfect example. Its about a groups of guys who go out on a pub crawl in their home town to realise everyones been replaced by robots, but these middle aged men just want a good night out but can't leave incase they're ratted out. It escalates fantastically, and climaxes in a beautifully sad scene that resonates in anyone and reflects themes of regrets, suicide, expectation, and peer pressure. You see the teenagers in these men, what they once were, and what they are now and how the became what they are. They deal with eachothers personal issues alongside fighting ink filled legions of robots out to kill them and I think the ability to make a sci-fi so bizare, yet hit so close to the heart is baffling. I think combining emotional struggle with new rules of a new world is a perfect way to emotionally attatch a viewer to the characters as if they cant relate to the world, they must relate to their feelings instead, which if they are as well written as these, is easy to do and dangerous. 

Thats why these films make up my favourite historical as well as contemporary pieces.

Films





 

In this order:
1)Animation Test
2) Transition Test MechaGodzilla
3) Final Partial Animatic

Evidence, Contact Sheets, Designs, and Plans.


Outfit Plans through Polyvore








Hawes Trip Photos











Full StoryBoard
Animation Test Rough 1

Animation Test Rough 2

All Recorded Dialogues

Editing the Animatic in Sony Vegas 13

Incorporating 3D Rooms with storyboard

--

--

Live editing and brani storming with Story Consultant in Google Docs


Communicating with potential story consultant in Skype
Colour scheme testing for Amy (Noelle)

Axel B Character Sheet

Designing scene styles in Photoshop

Dreamsequence design styles

Jay Character Sheet

May (Noelle) Character Sketches







Noelles Room 3D Renders (5)
Lab Floor Plan
Noelles Bedroom Floor Plan

Police station floor plan

Scene 1 Floor Plan with Shots
Warehouse Floor Plan


Designing rooms in RoomSketcher.com
Prop Design from Dream Sequence- Clown Mask
Editing transition text in Sony Vegas 13
Animation tests storyboard